Live Free and Die...

5fish

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Our society has chosen to live free and die young... We(Americans) die younger than the rest of the world; the wealthiest Americans outlive the poorest Americans by a decade or more. No other wealthy nation has such an age gap. WE do not live as long as other rich nations in general...

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A crazy video... Historical look...

 

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Income matters...


IT is the affluent that are draining social security funds...


For affluent workers, any benefit cut will be partially offset by gains in life expectancy. Additional years of life after age 65 increase the number years these workers collect pensions. Workers at the bottom of the wage distribution, however, are not living much longer, so the percentage cut in their lifetime pensions will be about the same as the percentage reduction in their monthly benefit check.

Our results and other researchers’ findings suggest that low-income workers have not shared in the improvements in life expectancy that have contributed to Social Security’s funding problem.

It therefore seems unfair to preserve Social Security by cutting future benefits across the board. Any reform in the program to keep it affordable should make special provision to protect the benefits of low-wage workers.
 

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Does your DNA belong to one of the 11... @rittmeister , @jgoodguy , @O' Be Joyful , @Wehrkraftzersetzer , @Tom


The other nine men are currently mysteries. Yet, by assuming they lived in the area where their genomes were most commonly found and by studying mutations in the genetic sequences, scientists suggest they originated throughout Asia between 2100 B.C.E. and 700 C.E., per Nature News.

Large genetic legacies are not confined to that part of the globe. According to a 2006 study in the American Journal of Human Genetics, 1 in 12 Irishmen worldwide can trace their heritage back to a single individual. That man may be a fifth-century Irish warlord dubbed Niall of the Nine Hostages, who could have as many as three million direct male descendants in modern times.



More than 800 million men living today are descended from just eleven men, including the ruthless Mongolian leader Genghis Khan, according to new research.
 
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‘Poverty Is The Parent Of Revolution And Crime’ – Aristotle
 

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A.I. is reducing the entry job market...


While it’s still hard to say with certainty if AI is beginning to take over roles previously done by humans, a recent survey from the World Economic Forum found that 40% of employers intend to cut staff where AI can automate tasks.

Researchers at SignalFire, a data-driven VC firm that tracks job movements of over 600 million employees and 80 million companies on LinkedIn, believe they may be seeing first signs of AI’s impact on hiring.



For years, work has been trending towards greater complexity and specialization. It demands judgment, creativity, and adaptability—enduring human capabilities that are hard to acquire without hands-on experience. AI and automation amplify the issue, consuming many of the routine, repeatable tasks that once formed the core of entry-level roles.
 

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Our Nation is living Free on debt... The economist says the crisis is when debt gets to 175% of GDP ... unless investors get spooked first...

 

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We the despite...

 

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I argue that the game Monopoly sowed the seeds of our neoclassical economic culture because it was marketed and sold with one set of rules that promoted monopolistic behavior. The other rules were forgotten.

Did you know that the Monopoly Game had two sets of rules before Parker Brothers published it in the 1930s? It also had another game, the Landlord game, at one time. The game has its rules today about becoming a monopoly, but it had prosperity rules about cooperation, and to win, the player with the least money had to double their wealth. @jgoodguy ,

Here is an A.I. summary of what Parker Brothers did...

cause they wanted to focus on the competitive, "monopolist" aspect of the game. The original "Landlord's Game," invented by Elizabeth Magie, included two sets of rules: one promoting cooperation and shared wealth ("Prosperity") and the other focused on individual accumulation and competition ("Monopoly"). Parker Brothers, however, chose to emphasize the latter, arguably more appealing to players who enjoyed the cutthroat nature of out-competing others.

Here's a more detailed explanation:
Elizabeth Magie's Original Game:
Magie's "Landlord's Game" was designed as a teaching tool to illustrate the economic theories of Henry George, particularly the idea that land ownership creates inequality.

Two Sets of Rules:
The game included two distinct sets of rules: "Prosperity," where everyone benefits from wealth creation, and "Monopoly," where players aim to bankrupt their opponents.

Parker Brothers' Focus:
When Parker Brothers acquired the rights to the game and rebranded it as Monopoly, they chose to focus solely on the "Monopoly" rules, which emphasized competition and individual success through property acquisition and bankrupting opponents.

Marketing Strategy:
This focus aligned with a prevailing cultural narrative of the time, where individual achievement and economic competition were highly valued. Parker Brothers also built a myth around Charles Darrow as the sole inventor, further solidifying the game's image as a celebration of individual capitalist success.

Consequences:
By omitting the "Prosperity" rules, Parker Brothers arguably lost sight of Magie's original intention to demonstrate the potential pitfalls and inequalities inherent in unchecked capitalism.
 
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Some links....


A.I. Overview...

The Prosperity rules, part of The Landlord's Game, offer an alternative to the standard Monopoly gameplay. In Prosperity, when a player lands on another's property, rent is still paid, but it goes to the Community Chest (or a similar central fund) instead of the property owner. Additionally, there are no rent increases for owning multiple properties of the same color. The game emphasizes collective wealth creation and a more equitable distribution of resources.

Here's a more detailed breakdown:
Rent Goes to the Community Chest:
Instead of the property owner receiving rent when another player lands on their property, the money is placed in a central fund (like the Community Chest).

No Rent Increases for Multiple Properties:
Unlike standard Monopoly, where owning all properties of a color increases rent, in Prosperity, rent remains the same regardless of how many properties of a color are owned.

Emphasis on Collective Wealth:
The game is designed so that players are rewarded for the collective wealth creation rather than individual gains through monopolies.

Winning Condition:
The game ends when the player with the least amount of money doubles their initial stake, emphasizing a more equitable outcome rather than one player bankrupting all others.

Community Chest Cards:
The Community Chest cards are not used in Prosperity, as the central fund is used for rent payments.

Chance Cards:
When landing on a Chance space, players pay a set amount (e.g., $10) to the Community Chest.

Taxation:
Income and Super Tax payments are not required in the Prosperity version.

Jail:
Similar to Monopoly, players still go to jail for rolling three doubles. However, they can only get out of jail by rolling a double.
 

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Here is the Landlord game from 1906...

There are few cases of creative and intellectual theft more egregious than the origins of the billion-dollar grossing Monopoly. The short version: a brilliant woman economist invented an anti-capitalist board game that was stolen by a lying, opportunistic man and repackaged as capitalist family fun.


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AI Overview

"The Landlord's Game," patented by Elizabeth Magie in 1904, was a board game designed to illustrate the economic consequences of land ownership and the single-tax theory of Henry George. It featured two sets of rules: one promoting monopolies and the other advocating for a single tax system. While the monopolist rule set proved more popular, the game ultimately served as a precursor to Monopoly, demonstrating the potential for both positive and negative outcomes within a capitalist system.

Here's a more detailed look:

  • Origins:
    Lizzie Magie, also known as Elizabeth Magie Phillips, created the game to critique the economic inequalities she saw arising from land ownership.
  • Gameplay:
    The game involved players buying properties, collecting rent, and paying taxes.
  • Dual Rule Sets:
    • Monopolist Rule Set: This set encouraged players to accumulate wealth, crush opponents, and create monopolies.
    • Single Tax Rule Set: This set aimed to demonstrate how a single tax on land could benefit all players through shared prosperity
 

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The financialization of the UK economy has crowded out all other investment in the nation. We have many business sectors being financialized, as well as government policies... We may one day suffer from the Financialization Curse... Our economy is an extraction economy for a few, leaving the rest behind...

 

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Debt...

 
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